Sasha's Shooting Gallery

Sasha's Shooting Gallery is the third mental world available to explore in Psychonauts 1. It functions as one of the tutorial levels, teaching Psi-Blast and introducing mental enemies, and it is the first mental world to feature a boss fight.

Description
The Shooting Gallery first appears to be nothing more than a giant black-and-white geometric patterned cube floating in a void, which features colorful geometric patterns. Each face of the cube has a graviational pull, so Raz cannot fall off of the cube, instead merely walking continuously between faces of it.

There is a separate room that Sasha dips in and out of repeatedly. The door to it is square and can seemingly be opened up in mid-air. Nothing is known about what is within this room, other than the fact that it emits an orange glow.

Each face of the cube has different things beneath the surface, such as the initial face having hidden buttons that Sasha can press to summon lamps, a Censor valve and dial, and a small circular platform that is used when Sasha introduces Censors. The other faces, meanwhile, hide more specific objects. When the face is activated, parts of the face of the cube descends inward before the objects explode outward, and this is reversed when the face is deactivated. Each of these faces has Censor valves.

Crib
The crib face of the cube features a large purple bed with a pillow and no sheets, and a number of purple toy blocks, many of which are floating. The headboard and footboard both feature a crescent moon surrounded by teddy bears, stars, rubber ducks, and rattles, and the boxspring features similar patterns. Meanwhile, the blocks only feature star patterns. While all of the objects are shades of purple and gray, some feature thin, bright orange stripes.

Mobile
The mobile face of the cube features five striped poles with glowing pink and blue discs, a number of circular floating platforms, and a mobile floating overhead, featuring patterns similar to those found on the faces of the cube. The mobile rotates slowly high above the surface of the cube.

Shoe
The shoe face of the cube features towers of shoeboxes and cans of shoe polish, a roll of measuring tape, and a shorter tower with an upside-down shoe at the top. The shoeboxes are dull shades of yellow and purple and feature a variety of different shoe types on their sides, and some of the boxes are labeled "NEIN." The tape measure is partially unrolled and extends from near the top of the shoebox tower, and Raz is able to grind down or up it.

Factory
The factory face of the cube features a tall, imposing factory in the center that is surrounded by four arches, each with three flamethrowers on top. The main factory has a number of circular steps leading up to the top of it, which features a more narrow tower-like structure with another flamethrower at the top.

Role
After Raz realized he could not face the monster in the Brain Tumblr Experiment, Sasha offered to teach him psi-blast. Once Raz obtained a permit from Ford Cruller, Sasha invited Raz into his mental world.

Once in Sasha's Shooting Gallery, Sasha began to teach Raz about control, and how to use it to effectively use psi-blast. He had Raz practice on a number of "hideous" lamps before using a dial and Censor valves to introduce Raz to Censors, psychic energy, and psychic aggression. He explained that Raz could earn his psi-blast merit badge by defeating 1,000 Censors, and left Raz to do so. When Raz attempted to make the Censors spawn faster by turning the dial as far as it would go, it seemingly caused one of the faces of the cube to explode outward. Sasha was upset about this and asked Raz to shoot the Censor valves while he tried to get everything under control behind the scenes. When Raz disabled the valves on one face, yet another face of the cube opened up, and Sasha encouraged Raz to keep going to clean up the rest of the mental world.

When Raz finally cleared the factory face of the cube, Sasha tried to impress upon him the lesson that when one loses control over one's mind, it can be hard to get it back. Raz assumed that he meant one's mind must be controlled at all times, but Sasha clarified that completely suppressing one's undesirable feelings is unhealthy. Shortly after Raz realized that he just blocked off all the Censor outlets, the factory exploded, and the Megacensor crawled out of the cube. When it refused to obey Sasha and crushed him under its stamp, Raz was left by himself to defeat the out-of-control Censor. Once the Megacensor was defeated, Sasha handed Raz his marskmanship badge and asked Raz to never speak of this again.

Later on, Raz was able to re-visit the mental world, where Sasha asked him if he wanted to run the course again, catching Raz off-guard. It turned out that Sasha had meant for Raz to break the Censor dial, and that Sasha's mental world going "out of control" was a deliberate part of the training Sasha had set up (except for the Megacensor). Sasha was also able to communicate with Raz in his mental world even when his brain was in a jar.

Boss Fight
The Megacensor chases Raz around the faces of the cube while Censors pop out of five valves, each one on a different face of the cube. The Censors heal the Megacensor if they make contact with it, so Raz must shoot the valves to shut them down before attacking the Censor with psi-blast.

The Megacensor has two attacks. It will crush Raz with its stamp, which will give Sasha a moment to give Raz tips (or else ramble incoherently, if he's hit enough times). Then, after Raz has stopped all the valves, it will become enraged and start pulling globs of Censors out of its side and throw this glob at Raz. The globs roll around and will eventually explode into more tiny Censors, which will run after Raz and attack him.

Behind the Scenes
NOTE: The following information is not canon.

Trivia

 * This mental world features the first boss fight in the game.