Queepie Aquato

Queepie Aquato is a minor character in Psychonauts 2. He is an acrobat in the Aquato Family Circus and the youngest Aquato sibling. He is a psychic like his brother Razputin.

Appearance
Queepie is a diminutive little boy with yellow skin, a rounded bulbous head, green eyes, and freckles across his square, upturned nose. He has a single tuft of red hair in the center of his head, as tall as his legs and torso combined. He wears blue overalls covered in colorful patches, over a long-sleeved green-and-white striped shirt. He wears green-and-brown saddle shoes with brown laces. His major accessory is a long, dark blue cape, lined on the inside with white fabric with light blue polka-dots, and embroidered on the back with turquoise water droplets. The cape is torn at the bottom by his feet, and tied at the neck with a light blue ribbon.

Personality
Queepie values his private time away from his large family, running off to find a new place to dance every time Raz locates him. He loves music and dancing, but is self-conscious of his hobbies, quick to accuse Raz of making fun of him when Raz asks to dance with him.

Notable Psi-Powers and Skills
Queepie has unspecified psychic powers, remarked upon by Donatella Aquato and Hollis Forsythe.

Non-Psychic Abilities

As an acrobat, Queepie has exceptional agility and balance, and preternatural strength for his age and size. He is strong enough to support the weight of his entire family on his own, taking the role at the base of the Devil's Firehose. His dancing skills impress both Morris Martinez and the Motherlobe receptionist.

Major Relationships
Donatella Aquato

Donatella is protective of her youngest son to an overwhelming degree, causing Queepie to run away from camp to spend time by himself. She worries for his safety, locking her children's door at night when Queepie began sleepwalking, and enlisting Raz to find him when he runs away. Queepie believes himself to be the least problematic of his siblings, however, citing himself as the only child his mother doesn't need to worry about. In the postgame, Donatella allows Queepie to run free, confident that he can use his psychic abilities to defend himself from danger.

Morris Martinez

Queepie loves listening to Morris's local radio station and ends Psychonauts 2 working with Morris as K.L.O.B.'s new disc jockey. Morris hired Queepie for his "youthful energy" and musical taste.

Backstory
Queepie was the fifth child born to Augustus and Donatella Aquato. Growing up, his father terrified him and his siblings with stories of evil "fortune-tellers" in hopes that they would learn to fear and avoid psychics. Queepie convinced his older brother Dion to believe even more alien stories regarding psychics, such as that psychic powers come from drinking human blood, and that crystal balls are "fortune-teller eggs." He also began sleepwalking, necessitating his mother to lock his door at night.

Roles
Psychonauts

Queepie appeared in a memory vault, performing and training with his family. He was present when Augustus destroyed Raz's Whispering Rock Summer Camp pamphlet, which caused Raz to run away from home.

Psychonauts 2

Queepie joined his family in visiting the Motherlobe to support Raz in his new job as a Psychonaut. As his family performed for for an unamused Hollis Forsythe, Queepie joined Mirtala in using Raz as a jump-rope. He was disappointed when the Aquatos left to set up camp in the Questionable Area, the campgrounds beyond the Motherlobe, wanting to play on the Pelican instead.

After the collapse of the first demonstration of the Devil's Firehose, Queepie ran around the Questionable Area dancing to his radio tuned into K.L.O.B., the local radio station of Psychonaut intern Morris Martinez. Raz was conscripted by their mother to locate Queepie, who accused Raz of ruining his fun and ran off to find somewhere Raz couldn't bother him.

During Maligula's rampage, Queepie joined the family in comforting his father after Augustus's psychically-buried memories returned, and used the Devil's Firehose to propel Raz into battle. In the postgame, Queepie is found dancing at Morris's treehouse, having been hired as K.L.O.B.'s new DJ. Hollis Forsythe also says that she sees psychic potential in Queepie, inviting him to learn psycho-safety at the Motherlobe.